User interaction

Designing journey maps and user flows may seem straightforward, but it involves a nuanced understanding of the tools available to present the user experience effectively. Each tool serves a different purpose depending on the project's goals. Here's how I use them to define user interactions:


Service design tools

Comprehensive Understanding: Service design requires a holistic understanding of the user experience, focusing on service details and system complexity.

Journey Mapping:I use journey maps in the early stages to outline the service.

Service Blueprints: For delivering the service, I use service blueprints, which are more detailed than journey maps as they include the service's backstage operations.

Full Experience Focus: I consider the entire experience, including before, during, and after the service. Each stage is crucial.

Customization: Depending on time constraints, I edit journey maps for clarity. Not all sections are always necessary; I include only relevant elements, such as main steps, user descriptions, and emotions.

Interaction design tools

Detailing Contact Points: Interaction design tools are used to detail user interactions at touchpoints.

User Flows: Thesehelp understand interactions during quick meetings and early design stages.

Journey Mapping:I use journey maps in the early stages to outline the service.

User Process Flows:These are more complex and require a legend key and detailed annotations.

Save time:Interaction design tools map user experiences without needing wireframes, making them ideal for discussing capabilities with developers before moving tovisual design tools.

Visual Design Tools

Wireflows: I use wireflows to map the entire user experience, including screen creation, which is the most time-consuming part.

Comprehensive Mapping: I always include a legend key and detailed wireflows, covering all possible pathsand screens, whether it's the happy path or error scenarios.

Expert research practices

Explore the comprehensive process I use to plan and lead research projects.
View more

Design
systems

System thinking across patterns, components and deliverables.
View more

Designing for Inclusivity

Key accessibility principles I consider in each of my projects.
View more